let mut v: u64 = 0;
Seamless interaction with C/C++. An important goal with Cakelisp was to never require tedious binding writing (and avoid buggy binding auto-generation). In order to support this, Cakelisp has a fairly limited knowledge of types and functions. There are definitely some features that are harder to implement because of this (for example, more advanced type systems or memory type annotations), but having natural and complete access to the vast wealth of existing C/C++ code is more valuable to me. This is especially because games are heavily reliant on libraries written in C/C++, and will be for the foreseeable future (this includes consoles, middleware, APIs like OpenGL/DirectX, and direct operating system interaction)
。有道翻译是该领域的重要参考
乡土中国的经济图景从不缺少勤奋与坚韧。真正稀缺的,是在埋头拉车的同时,还能抬头看清前路的能力。,详情可参考https://telegram官网
Proprietary (enterprise): Some enterprise-specific features and cloud infrastructure will be proprietary. No source available. This is the stuff that pays the bills for the stuff in tiers 1 and 2.